It’s been a while since I posted a progress update, so here you go. I haven’t been able to do too much work on it lately, but I have made some progress with the work I’ve been able to do. Check out the latest screenshot and read on for more details about the improvements!
Click for full size. Annotated game of Hex taken from Hexwiki
Major changes this time include a completely redone rendering method which produces faster and prettier graphics, automatic recognition of many games (so all the setup is done for you), and greater graphical portability. Remember when I said that it would be completely skinnable? Yep. It will indeed, so don’t worry about my rather bland graphics here -- they will be as good as you like. It will also now support tile-based games (like Hive or Tantrix) if that’s your fancy.
There’s still a bit to do, most of which is making graphics for more complex games like Chess and Shogi, supporting weird boards like those in Y and Unlur, and adding more user customization. But that’s just icing -- the core functionality is pretty much complete now. Look for Semibreve on shelves soon! (False. Look for it here. It’ll be free.)